🐼 Battlefleet Gothic Armada 2 Čeština
For example going with 2 fleets against 3 fleets + defences, you park your 2 fleets inside a gas cloud in the beginning. The enemy fighters and ordnance get cancelled and they go back to their ships -> no harm from ordnance. Then the enemy starts to trickle in -> put some detection out to make them use their boosts.
4. Don't fire standard torpedoes from far away.. you get 1 or 2 hits at best, you want to keep them for close combat. 5. If facing gun platforms, feel free to ignore them until you are done with the enemy fleet. Just fight far away from them. Later use focus fire, you can kill them safely out of their range. 6.
Grand Strategy. This section is more of an explanation of the overall concept that informs the shape of the lower stratum. Essentially, your war aims are to enter each stage of the campaign with the highest development levels, renown score, and fleet strength that you can. My impression is that each story mission contains the same number and
So I am 53 turns in and I'm really struggling to manage everything with only 4 fleets (the three starter ones and the second imperial one you get added later). The fleet markers to the right of the Renown button on the campaign map seem to indicate I can build and manage more fleets. EG the Imperial one says '2/4 Active fleet/Command Capacity'. But for the life of me I can't seem to find or be
For fighting at medium to long range, it's usually the best. Reload. 1 Increases standard weapon firing range (does nothing for lances) 2 Combustion gauge refill (more manouvers) 3 Also skill recharge rate also i believe. It's if you want to deal damage up close, or manouver lots.
Battlefleet Gothic: Armada 2. Store | Hub. 395 playing . 395 24-hour peak 8938 all-time peak Compare with others Month Avg. Players Gain % Gain Peak Players; Last
The fact that this ships lances are only useable at 9,000 units or less (13,500 units or less if using "Lock On" stance) means that this ship is easy for your enemy to engage. Also the fact that you have to use a stance to make a ship viable is not good. I would skip this ship when building your fleets. Gothic.
I honestly think we could have good campaigns for every faction, but the T'au is number three on my hopeful campaign list. The first two being Aeldari and Chaos. At that point we might as well have Orks too. So really, I would like to have campaigns for all the factions at some point. #8.
UnoB8D.
battlefleet gothic armada 2 čeština